Tower Defense, Reimagined for Mobile

Your towers ARE the maze.

Every tower you place bends the enemy path. The longer the path, the bigger your damage multiplier. Build a beautiful, winding maze and watch your damage soar.

iOS firstTestFlight beta soon
40 waves / runBoss every 5
Free to playNo mid-wave ads
LIVE DEMO Tap to plant hedges
PATH 0 tiles
MULTIPLIER 1.00×
The Hook

The longer the path, the harder you hit.

A pathfinding-aware damage system reads the live enemy path in real time. The further enemies travel beyond the minimum, the higher the multiplier every tower benefits from. Maze design becomes the primary strategic skill — not just tower choice.

damage × = 1.0 + actual − base base × scalar
Real-time multiplier. Updates the moment a hedge moves the path.
Straight line · 24 tiles
1.00×
Light zig-zag · 35 tiles
1.46×
Serpent maze · 64 tiles
2.66×
How It Works

Build. Defend. Multiply. Climb.

  1. 01

    Build

    Place hedge walls and combat towers on a 16×24 grid to sculpt the enemy path. Live preview shows where they'll walk before the wave starts.

  2. 02

    Defend

    Five tower types across four quality tiers — Common through Legendary. Promote with cards earned from chests and check-in streaks.

  3. 03

    Multiply

    Longer mazes = bigger damage bonus. Every tower benefits. Clever layouts beat bigger guns. The multiplier is on-screen at all times.

  4. 04

    Climb

    40 waves per run. Boss every 5. A full session in under 20 minutes. End on a shareable image of your final maze.

The Arsenal

Five towers. Four tiers. One Hedge to start.

Every tower begins life as a Hedge — cheap, minimal damage, but a real wall. Promote it into one of four combat types, then climb the tier ladder: Common → Rare → Epic → Legendary.

Hedge

Maze wall

The base of every maze. Very minimal damage. Every combat tower is an upgrade of a Hedge.

10g

Piercing

Single-target DPS

Normal damage on contact, high fire rate, tracks one enemy at a time.

20g

Fire

Area of effect

Normal damage with a 1-tile AoE splash. Strongest in tight corridors.

20g

Ice

Control

Small damage plus slowing over time. Extends effective path length inside the multiplier.

20g

Poison

Damage over time

Small contact damage with continuing damage over time. Pairs with long mazes.

20g

Common10g
Rare40g
Epic80g
Legendary160g

300g for a Legendary tower from scratch. Damage scales 1 → 10 → 25 → 60 → 150 across the ladder. Tier promotions are gated by cards earned in play.

The White Space

No major mobile TD makes the maze itself the game.

We do.

Feature Bushwack TD Bloons TD 6 Kingdom Rush Rush Royale
Player-built maze as core mechanic Limited
Free to play on mobile Paid
Deep single-player progression PvP-focused
Strategy over spending
Premium art & polish on mobile
Maze-length damage multiplier
The Team

Two founders. One vision.

JH
Business

Justin Heacock

CEO & Co-Founder

  • Business strategy, GTM, monetization, ASO, financial planning
  • Owns product specs, QA, and all non-engineering decisions
  • Protects engineering time so Ford can ship faster
FH
Engineering

Ford Heacock

CTO & Co-Founder

  • React Native, Skia GPU rendering, custom BFS pathfinding
  • ECS architecture for 200+ entities at 60fps on iPhone 11+
  • Leads the entire engineering stack through Android port

Coming to iOS

Let's build the maze.

Get the TestFlight invite the day it goes live, plus a heads-up when the App Store launch hits.

No spam. One email at TestFlight. One at launch. That's it.